Retired Able Spacehand Norman Winn  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 1 (-2)111571
Involved, Uptight, Staid
 
Skills
Admin 1
Animals 0
Art (Creative) 0
Athletics 0
Broker 1
Deception 1
Drive (Mole) 1
Electronics 0
Flyer (Airship) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Seafarer 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Drifter Wanderer 35
Navy Engineer/Gunner Able Spacehand12
Drifter Barbarian 01
Merchant Broker 12
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Julie McNab Rival 0 0 3 1 Humaniti (F/94)
Julie McNab is in desperate trouble and could use the character’s help.
Phoebe Gregory Ally 2 0 3 1 Suerrat (F/49)
Phoebe Gregory gains in power.
Serena Nguyen Enemy 0 2 1 0 Humaniti (F/51)
Thea Kennedy Contact 3 1 3 5 Humaniti (F/48)
Loyd Matson Contact 1 1 3 3 Humaniti (M/35)
Dana West Contact 1 1 0 0 Humaniti (F/29)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Norman Winn is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 19 Failed to qualify for University.
2 19 Became a Drifter (Wanderer).
2 22 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 23 Promoted to Drifter (Wanderer) rank 1.
3 23 Continued as Drifter (Wanderer).
3 27 Forced to continue current assignment.
3 27 Promoted to Drifter (Wanderer) rank 2.
4 27 Continued as Drifter (Wanderer).
4 31 Attacked by enemies that Norman Winn easily defeat.
4 31 Gain Enemy if Norman Winn don't already have one.
4 31 Forced to continue current assignment.
4 31 Promoted to Drifter (Wanderer) rank 3.
5 31 Continued as Drifter (Wanderer).
5 34 Attempted a risky adventure and was wildly successful.
6 35 Continued as Drifter (Wanderer).
6 38 Betrayed by a friend. One of Norman Winn's Contacts or Allies betrays Norman Winn, ending Norman Winn's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Failed to qualify for Law Enforcement (Agent).
7 38 Submitted to the draft.
7 38 Switched to Navy (Engineer/Gunner) with previous rank.
7 39 Refuse to abuse Norman Winn's position for profit.
7 42 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
8 42 Continued as Navy (Engineer/Gunner).
8 45 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9 45 Switched to Drifter (Barbarian).
9 49 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
10 49 Became a Merchant (Broker).
10 53 Norman Winn's business or ship thrives.
10 53 Promoted to Merchant (Broker) rank 1.
11 53 Continued as Merchant (Broker).
11 56 Given advanced training in a specialist field
11 57 Forced to muster out.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Believer (Holy Warrior) with the new title Hopeful.
12 60 Norman Winn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 60 Retired.
13 64 Gained a contact.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 72 Injured.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 76 Gained a contact.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 80 Gained a contact.
18 80 Aging Crisis. Owe 50,000 for medical bills.
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