Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
22 |
Make an unexpected connection outside Alyssa Corney's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
24 |
Make an unexpected connection outside Alyssa Corney's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
Alyssa Corney's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Failed to qualify for Law Enforcement (Agent). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Alyssa Corney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Failed to qualify for Performer (Entertainer). |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
40 |
Attacked by enemies and injured. |
8 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Gain Enemy if Alyssa Corney don't already have one. |