Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Survived a risky adventure but gained nothing. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Encounter a Psionic institute. |
5 |
37 |
Tested for psionic powers |
5 |
37 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
37 |
Became a Psion (Wild Talent). |
6 |
41 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
45 |
Continued as Believer (Holy Warrior). |
8 |
49 |
Tommy George come into conflict with a splinter group Tommy George's own religion which maintains Tommy George's version is the wrong one. Gain 2 Rivals. |
9 |
49 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
52 |
Study Explosives as a hobby. |
9 |
53 |
Graduated. |
10 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
56 |
Smuggle illegal items onto a planet. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |