Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Nat Ward is sent to a new community or parish to preach The Word among the poor. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Nat Ward come into conflict with a splinter group Nat Ward's own religion which maintains Nat Ward's version is the wrong one. Gain 1 Rivals. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Nat Ward's trade routes and contacts, forcing Nat Ward to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
31 |
Nat Ward is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Became a Drifter (Barbarian). |
6 |
33 |
Amnesia. |
6 |
35 |
Promoted to Drifter (Barbarian) rank 1. |