Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Tese E-ta have no idea what happened to Tese E-ta – they found Tese E-ta's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
26 |
Tese E-ta's work is sabotaged by unknown parties. Tese E-ta may salvage what Tese E-ta can and give up. |
4 |
26 |
Switched to Scout (Explorer) with previous rank. |
4 |
27 |
Tese E-ta's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tese E-ta fail to help. Gain an Enemy. |
4 |
27 |
Tese E-ta have no idea what happened to Tese E-ta – they found Tese E-ta's ship drifting on the fringes of friendly space. |
4 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Continued as Scout (Explorer). |
5 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |