Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
28 |
Find valuable salvage. |
3 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
36 |
Attacked by enemies that Rush Roland easily defeat. |
4 |
36 |
Gain Enemy if Rush Roland don't already have one. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Failed to qualify for Colonist (Citizen). |
5 |
38 |
Switched to Drifter (Barbarian). |
5 |
42 |
Betrayed by a friend. One of Rush Roland's Contacts or Allies betrays Rush Roland, ending Rush Roland's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
42 |
Continued as Drifter (Barbarian). |
6 |
44 |
Attacked by enemies that Rush Roland easily defeat. |
6 |
44 |
Gain Enemy if Rush Roland don't already have one. |