Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Harper Russell's ship is damaged, and Harper Russell have to hitch-hike Harper Russell's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A sudden war destroys Harper Russell's trade routes and contacts, forcing Harper Russell to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for University. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Physician (Scholar). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
29 |
Harper Russell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Entered Merchant Academy with the Business curriculum. |
5 |
31 |
Become leader in social movement. |
5 |
31 |
Gain an Ally and an Enemy. |
5 |
33 |
Graduated. |