Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Physician (Scholar). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
24 |
Encounter a Psionic institute. |
3 |
24 |
Tested for psionic powers |
4 |
27 |
Became a Psion (Adept). |
4 |
29 |
Gain a mentor. |
5 |
31 |
Voluntarily left Adept |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Make an unexpected connection outside Adline Duncan's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A sudden war destroys Adline Duncan's trade routes and contacts, forcing Adline Duncan to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
7 |
38 |
Returned to Drifter (Barbarian). |
7 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
46 |
Attacked by enemies that Adline Duncan easily defeat. |
8 |
46 |
Gain Enemy if Adline Duncan don't already have one. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
48 |
Betrayed by a friend. One of Adline Duncan's Contacts or Allies betrays Adline Duncan, ending Adline Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
50 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |