Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Julian Caldwell left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Commanding officer takes an interest in Julian Caldwell's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Scholar (Field Researcher). |
4 |
30 |
A disaster leaves several injured, and others blame Julian Caldwell, forcing Julian Caldwell to leave Julian Caldwell's career. Gain a Rival. |
4 |
30 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |