Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Duke Drogace botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Psychologically damaged by Duke Drogace's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Duke Drogace spend a great deal of time on the fringes of Charted Space. |
3 |
30 |
Psychologically damaged by Duke Drogace's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Duke Drogace's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Duke Drogace's Contacts or Allies betrays Duke Drogace, ending Duke Drogace's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Citizen (Worker). |
6 |
42 |
A revolution, attack or other unusual event throws Duke Drogace's life into chaos, forcing Duke Drogace to leave the planet. |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
43 |
Duke Drogace run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Intelligence (Agent). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
63 |
Someone more charismatic but less devout than Duke Drogace has become Duke Drogace's superior. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Duke Drogace faith is shaken. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Duke Drogace come into conflict with a splinter group Duke Drogace's own religion which maintains Duke Drogace's version is the wrong one. Gain 1 Rivals. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Retired. |
15 |
75 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |