Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
When dealing with an alien race, Charles Carlson botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Scarred. Owe 5,000 for medical bills. |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Charles Carlson do not know what happened to Charles Carlson. There is a gap in Charles Carlson's memory. |
7 |
39 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
Charles Carlson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Charles Carlson fail to help. Gain an Enemy. |
7 |
42 |
Severely injured. |
8 |
43 |
Continued as Scout (Courier). |
8 |
44 |
Charles Carlson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Charles Carlson fail to help. Gain an Enemy. |
8 |
44 |
Charles Carlson's ship is damaged, and Charles Carlson have to hitch-hike Charles Carlson's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 2 Contacts. Gain 2 Enemies. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Voluntarily left Courier |
9 |
47 |
Retired. |
9 |
51 |
Moved to a new world. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |