Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Adda Stone run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Adda Stone's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Explorer) with previous rank. |
7 |
44 |
Adda Stone's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adda Stone fail to help. Gain an Enemy. |
7 |
44 |
Adda Stone inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |