Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Works is especially well received and popular, making May McDonaugh a minor celebrity |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Public opinion turns on May McDonaugh. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
37 |
Involved in a feud with a rival criminal organization. |
5 |
37 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
May McDonaugh's work ends up coming home with May McDonaugh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Became a Scout (Courier). |
7 |
43 |
Spend several years jumping from world to world in May McDonaugh's scout ship. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Continued as Scout (Courier). |
9 |
50 |
Perform an exemplary service for the scouts. |
10 |
51 |
Continued as Scout (Courier). |
10 |
54 |
May McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but May McDonaugh fail to help. Gain an Enemy. |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Continued as Scout (Courier). |
11 |
58 |
When dealing with an alien race, May McDonaugh botch an opportunity to gather extra intelligence about them. |
11 |
58 |
May McDonaugh have no idea what happened to May McDonaugh – they found May McDonaugh's ship drifting on the fringes of friendly space. |
11 |
59 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Scout (Courier). |
12 |
63 |
Spend several years jumping from world to world in May McDonaugh's scout ship. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Scout (Courier). |
13 |
65 |
May McDonaugh have no idea what happened to May McDonaugh – they found May McDonaugh's ship drifting on the fringes of friendly space. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
69 |
May McDonaugh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
May McDonaugh come into conflict with a splinter group May McDonaugh's own religion which maintains May McDonaugh's version is the wrong one. Gain 3 Rivals. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Retired. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Victim of a crime. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |