Retired Scout May McDonaugh  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 1 (-2)111671
Unapproachable, Stooped posture
 
Skills
Art (Presentation) 0
Astrogation 3
Athletics (Endurance) 1
Carouse 2
Deception 2
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Medic 1
Persuade 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Performer 14
Agent Law Enforcement Rookie02
Scout Courier Scout17
Believer Missionary/Humanitarian Junior Project Worker02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Flo Fitget Ally 6 0 3 2 Ne Kraeda ren Kelva (F/32)
reconciliation.
Armand Connor Ally 3 0 1 1 Halka (M/65)
Armand Connor is a member of an organisation which holds a generally opposite view of the Traveller.
Vernice Tucker Enemy 0 2 4 1 Dynchia, Imperium (F/71)
Vernice Tucker gains in influence.
Lyda Carpenter Enemy 0 1 1 1 Luriani (F/31)
Susan Cawley Enemy 0 2 1 0 Ne Kraeda ren Kelva (F/61)
Roberta Olson Rival 0 3 3 0 Iltharan (F/25)
Relationship soured.
Clara Meighan Rival 2 3 0 0 Ne Kraeda ren Kelva (M/19)
Ida Ellis Rival 0 3 3 4 Ne Kraeda ren Kelva (F/77)
Ida Ellis gains in influence.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Gain a patron in the arts. Gain an Ally
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 26 Works is especially well received and popular, making May McDonaugh a minor celebrity
3 26 Continued as Entertainer (Performer).
3 27 A new romantic starts. Gain an Ally.
4 30 Continued as Entertainer (Performer).
4 34 Public opinion turns on May McDonaugh.
5 34 Failed to qualify for Cavalry (Army).
5 34 Submitted to the draft.
5 34 Became a Agent (Law Enforcement) with the new title Rookie.
5 35 Go undercover to investigate an enemy.
5 37 Involved in a feud with a rival criminal organization.
5 37 Severely injured. Fully recovered. Owe 12,500 for medical bills.
6 38 Continued as Agent (Law Enforcement).
6 39 May McDonaugh's work ends up coming home with May McDonaugh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 39 Became a Scout (Courier).
7 43 Spend several years jumping from world to world in May McDonaugh's scout ship.
8 43 Attempted to change assignments.
8 43 Failed to qualify for Surveyor (Scout).
8 43 Continued as Scout (Courier).
8 45 A romantic relationship ends badly. Gain a Rival or Enemy.
9 47 Continued as Scout (Courier).
9 50 Perform an exemplary service for the scouts.
10 51 Continued as Scout (Courier).
10 54 May McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but May McDonaugh fail to help. Gain an Enemy.
10 54 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 55 Continued as Scout (Courier).
11 58 When dealing with an alien race, May McDonaugh botch an opportunity to gather extra intelligence about them.
11 58 May McDonaugh have no idea what happened to May McDonaugh – they found May McDonaugh's ship drifting on the fringes of friendly space.
11 59 Promoted to Scout (Courier) rank 1 with the new title Scout.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Scout (Courier).
12 63 Spend several years jumping from world to world in May McDonaugh's scout ship.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 63 Continued as Scout (Courier).
13 65 May McDonaugh have no idea what happened to May McDonaugh – they found May McDonaugh's ship drifting on the fringes of friendly space.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 69 May McDonaugh retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 69 Continued as Believer (Missionary/Humanitarian).
15 71 May McDonaugh come into conflict with a splinter group May McDonaugh's own religion which maintains May McDonaugh's version is the wrong one. Gain 3 Rivals.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 71 Retired.
16 72 Betrayal. Convert an Ally into a Rival or Enemy.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 78 Victim of a crime.
18 79 Aging Crisis. Owe 60,000 for medical bills.
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