Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
25 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Scarred. Owe 5,000 for medical bills. |
4 |
28 |
Became a Citizen (Worker). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Hamp Fergusson do not know what happened to Hamp Fergusson. There is a gap in Hamp Fergusson's memory. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Hamp Fergusson refused an offer of inducements to betray Hamp Fergusson's faith. Gain 4 enemies. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
37 |
Voluntarily left Mainstream Believer |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Hamp Fergusson's Contacts or Allies betrays Hamp Fergusson, ending Hamp Fergusson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Hamp Fergusson is chosen to represent Hamp Fergusson's faith in a vid show or other highly public forum. |
8 |
42 |
Forced to continue current assignment. |
8 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Continued as Believer (Holy Warrior). |
9 |
43 |
Opponents of Hamp Fergusson's belief system ambush Hamp Fergusson. |
9 |
43 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
43 |
Retired. |
10 |
46 |
Gained a contact. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Good fortune. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Good fortune. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |