Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Everett Day gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Everett Day is rewarded for Everett Day's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Everett Day rise to a position of power in Everett Day's colony or corporation. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
45 |
When dealing with an alien race, Everett Day botch an opportunity to gather extra intelligence about them. |
7 |
45 |
Everett Day's ship is damaged, and Everett Day have to hitch-hike Everett Day's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
47 |
Everett Day discover a world, item or information of worth to the Imperium. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Scout (Surveyor) rank 2. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
54 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
56 |
Spend several years jumping from world to world in Everett Day's scout ship. |
10 |
58 |
Promoted to Scout (Surveyor) rank 4. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
59 |
Everett Day's ship is damaged, and Everett Day have to hitch-hike Everett Day's way back across the stars to the nearest scout base. |
11 |
59 |
Gain 1 Contacts. Gain 1 Enemies. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
61 |
Opponents of Everett Day's belief system ambush Everett Day. |
12 |
61 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
93 |
Moved to a new world. |
21 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
95 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
97 |
Aging Crisis. Owe 40,000 for medical bills. |