Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
On the front lines of a planetary assault and occupation. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Star Marine |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Moved to a new world. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Good fortune |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Hallie Hale do not know what happened to Hallie Hale. There is a gap in Hallie Hale's memory. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Voluntarily left Intelligence |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Hallie Hale's Contacts or Allies betrays Hallie Hale, ending Hallie Hale's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Hallie Hale faith enjoys an explosion of popularity largely thanks to Hallie Hale's efforts. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Opponents of Hallie Hale's belief system ambush Hallie Hale. |
9 |
47 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
48 |
Find valuable salvage. |
10 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
54 |
Attempted a risky adventure and was injured. |
11 |
54 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Promoted to Drifter (Scavenger) rank 2. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Continued as Drifter (Scavenger). |
12 |
56 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Retired. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Birth or Death involving a family member or close friend. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Victim of a crime. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Accused of a crime. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Good fortune. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
Accused of a crime. |
21 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
90 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |