Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong and Susie Spice is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
21 |
Unit is slaughtered in a disastrous battle, for which Susie Spice blame Susie Spice's commander. Gain commander as Enemy. |
3 |
21 |
Failed to qualify for Thief (Rogue). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
22 |
Susie Spice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
22 |
Failed to qualify for Intelligence (Agent). |
4 |
22 |
Submitted to the draft. |
4 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
24 |
Susie Spice's work ends up coming home with Susie Spice, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
24 |
Failed to qualify for Performer (Entertainer). |
5 |
24 |
Switched to Drifter (Barbarian). |
5 |
27 |
Susie Spice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
31 |
A series of bad deals and decisions force Susie Spice into bankruptcy. Susie Spice salvages what Susie Spice can. |
6 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |