Initiate Anton Stoker  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Luriani 48 M 6 (0) 6 (0) 9 (1) 7 (0) 8 (0) 7 (0)1 (-2)669787
Relieved, Lackadaisical
 
Skills
Athletics 0
Clairvoyance 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Heavy Weapons 0
Language 0
Medic 1
Melee 0
Persuade 1
Recon 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Streetwise 0
Survival 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Scout Surveyor 03
Drifter Wanderer 01
Psion Adept Initiate12
 
Name Type Affinity Enmity Power Influence Species
Pleasant Young Ally 2 0 0 0 Traltar (M/30)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 21 Nearly killed. Fully recovered.
2 21 Became a Scout (Surveyor).
2 22 When dealing with an alien race, Anton Stoker have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3 25 Continued as Scout (Surveyor).
3 28 Good fortune
4 29 Continued as Scout (Surveyor).
4 33 Perform an exemplary service for the scouts.
4 33 Forced to muster out.
5 33 Failed to qualify for Scientist (Scholar).
5 33 Became a Drifter (Wanderer).
5 34 Encounter a Psionic institute.
5 34 Tested for psionic powers
6 37 Became a Psion (Adept).
6 40 Pick up potentially useful information using Anton Stoker's psychic powers.
7 41 Continued as Psion (Adept).
7 42 Gain a mentor.
7 45 Promoted to Psion (Adept) rank 1 with the new title Initiate.
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