Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Tewathat Keothsa-Appa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
28 |
A revolution, attack or other unusual event throws Tewathat Keothsa-Appa's life into chaos, forcing Tewathat Keothsa-Appa to leave the planet. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Tewathat Keothsa-Appa is caught in the periphery of a scandal. |
5 |
32 |
Demoted to Believer (Holy Warrior) rank -1. |
6 |
32 |
Continued as Believer (Holy Warrior). |
6 |
35 |
Good fortune |