Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Pleasant Montgomery is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
25 |
Pleasant Montgomery have been following false teachings! |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Given advanced training in a specialist field |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
37 |
Pleasant Montgomery foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
37 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
38 |
Pleasant Montgomery join a gambling circle on board. |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
45 |
Vessel participates in a notable military engagement. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Switched to Navy (Flight) with previous rank. |
9 |
49 |
Commanding officer takes an interest in Pleasant Montgomery's career. |