Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Entered University. |
2 |
22 |
Made lifelong friends. Gain 3 Allies. |
2 |
23 |
Graduated. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
28 |
Scarred. Fully recovered. |
4 |
28 |
Attempt at commissioned failed. |
4 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
28 |
Voluntarily left Line/Crew |
5 |
28 |
Failed to qualify for Courier (Scout). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Returned to Agent (Law Enforcement). |
5 |
32 |
Clayton McPherson's work ends up coming home with Clayton McPherson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
34 |
Betrayed by a friend. One of Clayton McPherson's Contacts or Allies betrays Clayton McPherson, ending Clayton McPherson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Retired. |
7 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Moved to a new world. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |