Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Perform an exemplary service for the scouts. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Flo Lee's scout ship. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
28 |
Flo Lee have no idea what happened to Flo Lee – they found Flo Lee's ship drifting on the fringes of friendly space. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
29 |
Contact with Government. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
39 |
Attacked by enemies and injured. |
7 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Gain Enemy if Flo Lee don't already have one. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
50 |
Moved to a new world. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |