Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Art (Performing/Instrument) as a hobby. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Became a Entertainer (Performer). |
2 |
26 |
Invited to take part in a controversial event or exhibition that injures Wendy Caldwell's social standing. |
3 |
29 |
Continued as Entertainer (Performer). |
3 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Wendy Caldwell far from home. |
4 |
33 |
Failed to qualify for Surveyor (Scout). |
4 |
33 |
Became a Drifter (Scavenger). |
4 |
37 |
Suffer from a life-threatening illness. |
5 |
37 |
Failed to qualify for Thief (Rogue). |
5 |
37 |
Switched to Drifter (Wanderer). |
5 |
38 |
Wendy Caldwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
40 |
Injured. Fully recovered. |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
41 |
Suffer from a life-threatening illness. |