Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Used social standing to avoid the draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
26 |
Morgan Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Morgan Morgan's ship is damaged, and Morgan Morgan have to hitch-hike Morgan Morgan's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
29 |
Became a Rogue (Thief). |
4 |
30 |
A police detective or rival criminal forces Morgan Morgan to flee and vows to hunt Morgan Morgan down. Gain an Enemy. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
31 |
Betrayed by a friend. One of Morgan Morgan's Contacts or Allies betrays Morgan Morgan, ending Morgan Morgan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Switched to Scout (Surveyor) with previous rank. |
6 |
33 |
Perform an exemplary service for the scouts. |
6 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |