Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Eliga Andrews far from home. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Given advanced training in a specialist field |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Moved to a new world. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Eliga Andrews's normal circles. Gain a Contact. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Eliga Andrews's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
43 |
Eliga Andrews's ship is damaged, and Eliga Andrews have to hitch-hike Eliga Andrews's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 3 Contacts. Gain 3 Enemies. |
8 |
43 |
Switched to Entertainer (Performer). |
8 |
45 |
Moved to a new world. |
8 |
47 |
Promoted to Entertainer (Performer) rank 1. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
49 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
49 |
Became a Drifter (Scavenger). |
10 |
52 |
Eliga Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Failed to qualify for Broker (Merchant). |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
56 |
Suffer from a life-threatening illness. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |