Retired Settler Grant Gibb  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 90 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1)111195
Sadistic
 
Skills
Admin 0
Animals (Training) 1
Art (Performing) 0
Astrogation 0
Drive (Hovercraft) 2
Electronics 0
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 0
Melee (Grapple) 1
Persuade 2
Pilot 0
Profession (Colonist) 0
Recon 1
Science (Social Sciences/Belief) 3
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Scout Surveyor 01
Drifter Barbarian 01
Citizen Colonist Settler34
Believer Missionary/Humanitarian Junior Project Worker01
Believer Mainstream Believer Lay Preacher23
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Barbara Powall Contact 1 1 3 3 Irhadre (F/85)
Vina Mulvahil Enemy 0 6 4 1 Kargol (F/16)
Alyce Stoker Enemy 1 3 1 1 Sydite (F/55)
Alyce Stoker gained influence with the character’s assistance.
Alyce Stoker has had an unexpected run of good fortune lately.
Alyce Stoker's influence is diminished.
Leanna McNab Enemy 0 3 2 0 Sydite (F/26)
Rush Gabb Ally 5 0 1 3 Ne Kraeda ren Kelva (M/69)
Ephriam Martinez Contact 2 2 2 0 Geonee (M/70)
Hermine Carson Ally 4 0 1 2 Sydite (F/27)
Hermine Carson is in desperate trouble and could use the character’s help.
Nathaniel Hotty Contact 1 2 1 1 Ayansh'i (M/36)
Nathaniel Hotty gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Scavenger).
1 20 Grant Gibb do not know what happened to Grant Gibb. There is a gap in Grant Gibb's memory.
2 20 Failed to qualify for Engineer/Gunner (Navy).
2 20 Submitted to the draft.
2 20 Became a Scout (Surveyor).
2 24 Grant Gibb's ship is damaged, and Grant Gibb have to hitch-hike Grant Gibb's way back across the stars to the nearest scout base.
2 24 Gain 1 Contacts. Gain 3 Enemies.
3 24 Failed to qualify for Infantry (Army).
3 24 Switched to Drifter (Barbarian).
3 25 Grant Gibb do not know what happened to Grant Gibb. There is a gap in Grant Gibb's memory.
4 25 Became a Citizen (Colonist).
4 28 Spent time maintaining and using heavy vehicles.
4 29 Promoted to Citizen (Colonist) rank 1.
5 29 Continued as Citizen (Colonist).
5 31 A revolution, attack or other unusual event throws Grant Gibb's life into chaos, forcing Grant Gibb to leave the planet.
5 33 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
6 33 Continued as Citizen (Colonist).
6 36 Grant Gibb's business expands, Grant Gibb's corporation grows, or the colony thrives.
6 37 Promoted to Citizen (Colonist) rank 3.
7 37 Continued as Citizen (Colonist).
7 41 Lightly injured, no permanent damage. Fully recovered.
8 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 45 Grant Gibb have been following false teachings!
9 45 Returned to Drifter (Scavenger).
9 46 Betrayed by a friend. One of Grant Gibb's Contacts or Allies betrays Grant Gibb, ending Grant Gibb's career. That Contact or Ally becomes a Rival or Enemy.
10 46 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 50 Grant Gibb is sent to a new community or parish to preach The Word among the poor.
10 50 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 50 Continued as Believer (Mainstream Believer).
11 52 Grant Gibb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 54 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Believer (Mainstream Believer).
12 55 Grant Gibb is sent to a new community or parish to preach The Word among the poor.
12 58 Forced to muster out.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Retired.
13 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 65 Gained a contact.
15 66 Aging Crisis. Owe 40,000 for medical bills.
15 69 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 74 Aging Crisis. Owe 50,000 for medical bills.
17 78 Victim of a crime.
18 78 Aging Crisis. Owe 20,000 for medical bills.
18 81 Moved to a new world.
19 82 Aging Crisis. Owe 40,000 for medical bills.
19 85 Gained a contact.
20 86 Aging Crisis. Owe 10,000 for medical bills.
20 89 Scarred. Owe 5,000 for medical bills.
21 90 Aging Crisis. Owe 40,000 for medical bills.
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