Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Failed to qualify for Scientist (Scholar). |
3 |
22 |
Returned to Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Elisha Walker's Contacts or Allies betrays Elisha Walker, ending Elisha Walker's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
25 |
Opponents of Elisha Walker's belief system ambush Elisha Walker. |
4 |
25 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
25 |
Became a Scout (Surveyor). |
5 |
26 |
Elisha Walker's ship is damaged, and Elisha Walker have to hitch-hike Elisha Walker's way back across the stars to the nearest scout base. |
5 |
26 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
26 |
Switched to Drifter (Barbarian). |
6 |
29 |
Scarred. Owe 5,000 for medical bills. |
7 |
29 |
Returned to Believer (Missionary/Humanitarian). |
7 |
30 |
Elisha Walker accepted an offer of inducements to betray Elisha Walker's faith. Gain 30,000 in cash. |