Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Ke-Wethbab Abab's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Psychologically damaged by Ke-Wethbab Abab's time in the scouts. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Ke-Wethbab Abab far from home. |
4 |
24 |
Switched to Scout (Explorer) with previous rank. |
4 |
26 |
Ke-Wethbab Abab have no idea what happened to Ke-Wethbab Abab – they found Ke-Wethbab Abab's ship drifting on the fringes of friendly space. |
5 |
26 |
Became a Citizen (Colonist). |
5 |
27 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
27 |
Became a Drifter (Barbarian). |
6 |
31 |
Ke-Wethbab Abab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
31 |
Failed to qualify for Free Trader (Merchant). |
7 |
31 |
Submitted to the draft. |
7 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
32 |
Established a network of contacts. Gain 1 contacts. |
7 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
35 |
Voluntarily left Law Enforcement |
8 |
35 |
Switched to Drifter (Wanderer). |
8 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
38 |
Retired at age 38. |