Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Ray Cook to flee and vows to hunt Ray Cook down. Gain an Enemy. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
33 |
Gained a contact. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Ray Cook's Contacts or Allies betrays Ray Cook, ending Ray Cook's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Broker). |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Ray Cook's business or ship thrives. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |