Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Bettie Oshea's work ends up coming home with Bettie Oshea, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Switched to Citizen (Colonist). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Good fortune |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attacked by enemies that Bettie Oshea easily defeat. |
7 |
41 |
Gain Enemy if Bettie Oshea don't already have one. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
49 |
Bettie Oshea do not know what happened to Bettie Oshea. There is a gap in Bettie Oshea's memory. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |