Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Risk Hattie Kelley's fortune on a possibility lucrative deal and win. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Hattie Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Returned to Merchant (Merchant Marine). |
5 |
37 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures Hattie Kelley is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Voluntarily left Merchant Marine |
7 |
41 |
Became a Entertainer (Artist). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
45 |
Promoted to Entertainer (Artist) rank 1. |
8 |
45 |
Continued as Entertainer (Artist). |
8 |
49 |
Gain a patron in the arts. Gain an Ally |
8 |
49 |
Promoted to Entertainer (Artist) rank 2. |
9 |
49 |
Continued as Entertainer (Artist). |
9 |
53 |
One of Hattie Kelley's pieces of art is stolen, and the investigation brings Hattie Kelley into the criminal underworld. |
9 |
53 |
Promoted to Entertainer (Artist) rank 3. |
10 |
53 |
Continued as Entertainer (Artist). |
10 |
54 |
Find an Alien Artifact. |
10 |
57 |
Promoted to Entertainer (Artist) rank 4. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |