Retired Warrior Avery Terry  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 87 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1)111135
Strange, Boorish
 
Skills
Advocate 1
Athletics 0
Carouse 1
Deception 0
Drive (Track) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Leadership 0
Mechanic 0
Medic 2
Melee (Blade) 1
Pilot 0
Profession (Sports/Racquet Sports) 1
Recon 0
Science (Robotic Sciences) 0
Seafarer (Personal) 1
Stealth 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Rogue Thief 01
Citizen Corporate 12
Scout Surveyor 01
Navy Flight Crewman01
Drifter Barbarian Warrior35
Believer Missionary/Humanitarian Junior Project Worker-13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Chas Bramer Rival 2 1 2 3 Hanen (M/37)
Forgiveness.
Chas Bramer’s relationships have begun to affect the character.
Relationship becomes more moderate.
Ida Foster Rival 1 6 4 3 Ne Kraeda ren Kelva (F/22)
Very bad falling out.
Elizabeth George Ally 4 0 1 0 Libert (F/29)
Elizabeth George is a member of an organisation which holds a generally opposite view of the Traveller.
Claudie Reed Ally 6 0 2 0 Hanen (F/47)
Claudie Reed is a questionable figure such as a criminal, pirate or disgraced noble.
Hobert Dwyer Contact 2 0 0 3 Hanen (M/52)
Okkhaeng Rival 1 3 0 0 Vargr, Imperium (F/52)
 
Term Age History
1 18 Became a Rogue (Thief).
1 20 Betrayed by a friend. One of Avery Terry's Contacts or Allies betrays Avery Terry, ending Avery Terry's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Citizen (Corporate).
2 21 Advanced training in a specialist field.
3 24 Continued as Citizen (Corporate).
3 28 Advanced training in a specialist field.
3 28 Promoted to Citizen (Corporate) rank 1.
4 28 Voluntarily left Corporate
4 28 Became a Scout (Surveyor).
4 30 Psychologically damaged by Avery Terry's time in the scouts.
5 30 Failed to qualify for Journalist (Entertainer).
5 30 Submitted to the draft.
5 30 Became a Navy (Flight) with the new title Crewman.
5 32 Avery Terry is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6 32 Became a Drifter (Barbarian).
6 35 Find Ancient Technology.
7 36 Continued as Drifter (Barbarian).
7 39 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 40 Promoted to Drifter (Barbarian) rank 1.
8 40 Continued as Drifter (Barbarian).
8 42 Survived a risky adventure but gained nothing.
8 44 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
9 44 Continued as Drifter (Barbarian).
9 47 Find valuable salvage.
9 48 Promoted to Drifter (Barbarian) rank 3.
10 48 Continued as Drifter (Barbarian).
10 50 Avery Terry do not know what happened to Avery Terry. There is a gap in Avery Terry's memory.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 50 Retired at age 50.
11 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 Avery Terry faith is shaken.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Continued as Believer (Missionary/Humanitarian).
12 55 Avery Terry is caught in the periphery of a scandal.
12 55 Demoted to Believer (Missionary/Humanitarian) rank -1.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Continued as Believer (Missionary/Humanitarian).
13 62 Opponents of Avery Terry's belief system ambush Avery Terry.
13 62 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 62 Retired.
14 64 A romantic relationship ends badly. Gain a Rival or Enemy.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 68 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 73 Accused of a crime.
17 74 Aging Crisis. Owe 10,000 for medical bills.
17 77 A new romantic starts. Gain an Ally.
18 78 Aging Crisis. Owe 20,000 for medical bills.
18 81 Gained a contact.
19 82 Aging Crisis. Owe 20,000 for medical bills.
19 86 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
20 86 Aging Crisis. Owe 30,000 for medical bills.
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