Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Jeremy Pearson's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Jeremy Pearson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Jeremy Pearson accepted an offer of inducements to betray Jeremy Pearson's faith. Gain 130,000 in cash. |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Gain Enemy if Jeremy Pearson don't already have one. |
6 |
34 |
Voluntarily left Barbarian |
6 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Jeremy Pearson is caught in the periphery of a scandal. |
6 |
35 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |