Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Walker Shelton learn something Walker Shelton should not have – a corporate secret, a political scandal – which Walker Shelton can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Walker Shelton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
28 |
Became a Merchant (Free Trader). |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Walker Shelton's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Smuggle illegal items onto a planet. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
42 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Walker Shelton come into conflict with a splinter group Walker Shelton's own religion which maintains Walker Shelton's version is the wrong one. Gain 2 Rivals. |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
48 |
Betrayed by a friend. One of Walker Shelton's Contacts or Allies betrays Walker Shelton, ending Walker Shelton's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |