Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Expose or are involved in a scandal of some sort. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
21 |
Assigned to a peacekeeping role. |
3 |
24 |
Continued as Army (Infantry). |
3 |
26 |
Assigned to a peacekeeping role. |
4 |
28 |
Continued as Army (Infantry). |
4 |
29 |
Moved to a new world. |
4 |
32 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Army (Infantry). |
5 |
36 |
Surrounded and outnumbered by the enemy, Enola Lord hold out until relief arrives. |
5 |
36 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
36 |
Voluntarily left Infantry |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Enola Lord's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Enola Lord's Contacts or Allies betrays Enola Lord, ending Enola Lord's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Enola Lord is caught in the periphery of a scandal. |
8 |
39 |
Demoted to Believer (Holy Warrior) rank -1. |
9 |
42 |
Continued as Believer (Holy Warrior). |
9 |
44 |
Opponents of Enola Lord's belief system ambush Enola Lord. |
9 |
44 |
Nearly killed. Owe 15,000 for medical bills. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
87 |
Contact with Government. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
92 |
Moved to a new world. |
22 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |