Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Expand the field of Gunner (Ortillery), but gain a Rival in Alvah Wright's former tutor. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Alvah Wright foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Alvah Wright join a gambling circle on board. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Alvah Wright is blamed for an accident that causes the death of several crew members. Alvah Wright's guilt drives Alvah Wright to excel. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Performer) rank 2. |
8 |
44 |
Voluntarily left Performer |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
47 |
Make an unexpected connection outside Alvah Wright's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
50 |
Embroiled in legal trouble. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 2. |