Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Ezra Watkins don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Ezra Watkins's Contacts or Allies betrays Ezra Watkins, ending Ezra Watkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
35 |
Good fortune |
5 |
36 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Ezra Watkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was sent to prison. |
7 |
44 |
Forced to muster out. |