Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
30 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Arron Johnson's Contacts or Allies betrays Arron Johnson, ending Arron Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Arron Johnson's Contacts or Allies betrays Arron Johnson, ending Arron Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Arron Johnson's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Embroiled in legal trouble. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
A good deal ensures Arron Johnson is living the high life for a few years. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Make an unexpected connection outside Arron Johnson's normal circles. Gain a Contact. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |