Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Julius Gordon's business expands, Julius Gordon's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Julius Gordon blame Julius Gordon's commander. Gain commander as Enemy. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Attempted a risky adventure and was injured. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Attempted a risky adventure and was wildly successful. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Amnesia. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Corporate Agent (Agent). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that Julius Gordon easily defeat. |
8 |
47 |
Gain Enemy if Julius Gordon don't already have one. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
50 |
Risk Julius Gordon's fortune on a possibility lucrative deal and win. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 1. |