Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Clyde Reed learn something Clyde Reed should not have – a corporate secret, a political scandal – which Clyde Reed can profit from illegally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Clyde Reed gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Clyde Reed's business expands, Clyde Reed's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Clyde Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
39 |
One of Clyde Reed's pieces of art is stolen, and the investigation brings Clyde Reed into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
42 |
Continued as Entertainer (Journalist). |
7 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
8 |
46 |
Continued as Entertainer (Journalist). |
8 |
50 |
Join homeworld’s celebrity circles |
8 |
50 |
Gain a contact |
8 |
50 |
Promoted to Entertainer (Journalist) rank 3. |
9 |
50 |
Voluntarily left Journalist |
9 |
50 |
Failed to qualify for Explorer (Scout). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
53 |
Vessel participates in a diplomatic mission. |
9 |
53 |
Gain a contact. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
10 |
54 |
Continued as Navy (Engineer/Gunner). |
10 |
55 |
Clyde Reed is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
11 |
55 |
Failed to qualify for Free Trader (Merchant). |
11 |
55 |
Switched to Drifter (Barbarian). |
11 |
59 |
Clyde Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
63 |
Clyde Reed come into conflict with a splinter group Clyde Reed's own religion which maintains Clyde Reed's version is the wrong one. Gain 1 Rivals. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired. |
13 |
65 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |