Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Refused to criticise a questionable political leader on Cassandra Freeman's homeworld. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
One of Cassandra Freeman's pieces of art is stolen, and the investigation brings Cassandra Freeman into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Voluntarily left Performer |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Cassandra Freeman's normal circles. Gain a Contact. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
A good deal ensures Cassandra Freeman is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |