Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Walter Nisbet is caught in the periphery of a scandal. |
1 |
19 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Walter Nisbet is caught in the periphery of a scandal. |
2 |
23 |
Demoted to Believer (Missionary/Humanitarian) rank -2. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Walter Nisbet come into conflict with a splinter group Walter Nisbet's own religion which maintains Walter Nisbet's version is the wrong one. Gain 3 Rivals. |
4 |
29 |
Became a Army (Army Support) with the new title Private. |
4 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Failed to qualify for Performer (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Walter Nisbet's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Forced to muster out. |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
56 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
59 |
Walter Nisbet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
60 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
61 |
Walter Nisbet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Accused of a crime. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |