Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Arvilla Nealy to flee and vows to hunt Arvilla Nealy down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
21 |
A mission goes wrong and Arvilla Nealy is stranded behind enemy lines. Ejected from the service. |
3 |
21 |
Became a Scholar (Physician). |
3 |
24 |
An expedition or voyage goes wrong, leaving Arvilla Nealy stranded in the wilderness. |
4 |
24 |
Failed to qualify for Thief (Rogue). |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
27 |
Betrayed by a friend. One of Arvilla Nealy's Contacts or Allies betrays Arvilla Nealy, ending Arvilla Nealy's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
31 |
Continued as Noble (Dilettante). |
6 |
35 |
Become deeply involved in politics on Arvilla Nealy's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
35 |
Voluntarily left Dilettante |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Arvilla Nealy is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
39 |
Forced to continue current assignment. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |