Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Agent (Corporate Agent). |
2 |
31 |
Established a network of contacts. Gain 3 contacts. |
2 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
31 |
Continued as Agent (Corporate Agent). |
3 |
35 |
Given specialist training in vehicles. |
3 |
35 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
35 |
Continued as Agent (Corporate Agent). |
4 |
37 |
Albert Weakman's work ends up coming home with Albert Weakman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
37 |
Became a Citizen (Colonist). |
5 |
38 |
Albert Weakman is rewarded for Albert Weakman's diligence or cunning. |
5 |
41 |
Promoted to Citizen (Colonist) rank 1. |