Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Intelligence (Agent). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
31 |
Florida Hunniford foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
31 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
31 |
Attempted to change assignments. |
3 |
31 |
Failed to qualify for Flight (Navy). |
3 |
31 |
Continued as Navy (Line/Crew). |
3 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
35 |
Forced to continue current assignment |
3 |
35 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
35 |
Continued as Navy (Line/Crew). |
4 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
41 |
Moved to a new world. |
6 |
41 |
Voluntarily left Merchant Marine |
6 |
41 |
Became a Drifter (Barbarian). |
6 |
43 |
Find valuable salvage. |
6 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
45 |
Continued as Drifter (Barbarian). |
7 |
49 |
Florida Hunniford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |