Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Wa-pe-a-ta Watababeb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wa-pe-a-ta Watababeb fail to help. Gain an Enemy. |
1 |
19 |
Scarred. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Wa-pe-a-ta Watababeb's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
33 |
Wa-pe-a-ta Watababeb is sent to a new community or parish to preach The Word among the poor. |
5 |
34 |
Voluntarily left Mainstream Believer |
5 |
34 |
Became a Entertainer (Performer). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Wa-pe-a-ta Watababeb do not know what happened to Wa-pe-a-ta Watababeb. There is a gap in Wa-pe-a-ta Watababeb's memory. |
7 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Became a Citizen (Corporate). |
7 |
44 |
Contact with Government. |
7 |
45 |
Promoted to Citizen (Corporate) rank 1. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Continued as Citizen (Corporate). |
8 |
46 |
Wa-pe-a-ta Watababeb's business expands, Wa-pe-a-ta Watababeb's corporation grows, or the colony thrives. |
8 |
49 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
49 |
Continued as Citizen (Corporate). |
9 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
53 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Wa-pe-a-ta Watababeb is sent to a new community or parish to preach The Word among the poor. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Continued as Believer (Missionary/Humanitarian). |
11 |
58 |
Wa-pe-a-ta Watababeb secretly provide religious rites for a dying leader or noble, although they do not share Wa-pe-a-ta Watababeb's faith. Gain an Ally in the family and a Rival who disagrees with Wa-pe-a-ta Watababeb's choice. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Continued as Believer (Missionary/Humanitarian). |
12 |
62 |
Wa-pe-a-ta Watababeb come into conflict with a splinter group Wa-pe-a-ta Watababeb's own religion which maintains Wa-pe-a-ta Watababeb's version is the wrong one. Gain 1 Rivals. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired. |
13 |
66 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |