Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Ralph Simmons secretly provide religious rites for a dying leader or noble, although they do not share Ralph Simmons's faith. Gain an Ally in the family and a Rival who disagrees with Ralph Simmons's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Ralph Simmons come into conflict with a splinter group Ralph Simmons's own religion which maintains Ralph Simmons's version is the wrong one. Gain 3 Rivals. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Gain Enemy if Ralph Simmons don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Ralph Simmons do not know what happened to Ralph Simmons. There is a gap in Ralph Simmons's memory. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Given advanced training in a specialist field |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
39 |
Gain Enemy if Ralph Simmons don't already have one. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |