Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Addie Lamb's trade routes and contacts, forcing Addie Lamb to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Army (Army Support) with the new title Private. |
5 |
37 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Army Support). |
6 |
41 |
Injured. |
7 |
42 |
Continued as Army (Army Support). |
7 |
45 |
Surrounded and outnumbered by the enemy, Addie Lamb hold out until relief arrives. |
7 |
46 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |