Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Adah Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Serve as the courier for an important message from the Imperium. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Continued as Scout (Courier). |
3 |
27 |
Adah Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adah Fabble fail to help. Gain an Enemy. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Psychologically damaged by Adah Fabble's time in the scouts. |