Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Severely injured. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
26 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Gained a contact. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Risk Robert Tucker's fortune on a possibility lucrative deal and win. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
40 |
Given advanced training in a specialist field |
8 |
43 |
Continued as Merchant (Broker). |
8 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
47 |
Forced to muster out. |